GTA IV ends with Niko getting revenge on the perpetrator and living a life of relative comfort. No matter which path you choose, a person close to Niko dies in an errant assassination attempt-either cousin Roman or his girlfriend, Kate. That same morose tone applies to the game's conclusion. Regardless of your choice, it's bitter stuff. ![]() If you do kill him, Niko says that he feels "empty " if you spare him, Niko admits that he realized that killing him would change nothing. The player then chooses whether to execute or spare Darko. Its emotional climax comes when Niko finally tracks down Darko Brevic, the man who betrayed his military unit back in Eastern Europe. The key plot events of GTA IV ultimately rely on choices that the player makes throughout the story, especially near the end of the game. GTA IV's idea of a big purchase is a drab navy suit. Like GTA III before it, there are very few things to actually spend Niko's hard-earned cash on. And though he in turn earns quite a bit of money from his work with the Irish mob and the Mafia-though he never rises as far as Versetti or CJ-flashy rewards like mansions and fast cars continue to elude Niko. However, after surviving these early travails, Niko manages to find enough work in the criminal underground to keep the duo afloat. Vlad's friends kidnap Niko and Roman and burn down the latter's taxi company, leaving them bereft. Throughout the game's opening hours, Niko discovers that nearly everything that Roman told him about his life in America is a lie, and that achieving the American Dream will be a lot harder than he thought it would be.Ī major turning point in the game comes when Niko kills Roman's loan shark, Vlad, who is connected to the Russian mob. Instead of rising up the criminal ladder, Niko spends most of his time bailing out his dim-witted cousin, Roman, who constantly puts himself in difficult positions due to his gambling habits. Protagonist Niko Bellic arrives to America in proverbial rags, but the riches don't come easily or quickly. The franchise's fourth numbered entry is an immigrant story modeled on more dour films, especially Cronenberg's Eastern Promises. They get away with it, too: Vice City's Tommy Vercetti blows away all the bad guys in his path, survives a major betrayal, and lives to rule the city. The heroes of these games rise from unfortunate circumstances-prison, obscurity, and certain death-to become kingpins and made men, captains of criminal industry. As influential as the original trilogy of PS2 GTA games are, they are essentially full-throated restatements of existing crime movie tropes, except shorn of all the tragedy. It's probably true that some of those series-defining characteristics were likely held back from GTA IV due to technical limitations, but you also get a sense that equipping Niko with a jetpack didn't quite fit the tone that Rockstar was going for with GTA IV.įrom Goodfellas to De Palma's Scarface, the crime genre has a rich history of critiquing itself. These omissions have only become more glaring over time, especially thanks to the seemingly eternal reign of its successor, GTA V, which added many of those elements back into the formula. Even the game's most outlandish setpiece, a lengthy bank robbery sequence strongly inspired by Michael Mann's Heat, could barely compete with the flashy jets and helicopter chases of GTA: San Andreas.Įven in the months after its acclaimed release, fans knocked GTA IV for lacking many of San Andreas's most memorable elements, such as RPG systems, a more diverse map, and optional activities like turf wars. The cartoonish violence of GTA III and Vice City were replaced with gritty gun battles and believable criminal hijinx. The introduction of more impressive combat mechanics (particularly cover-based shooting) and a more realistic handling model for vehicles made for a night-and-day mechanical difference between it and its predecessors. ![]() It's no exaggeration to say that GTA IV's technological leaps overshadowed much of the game's radical identity. Though it didn't fully succeed at that aim, it's now a reminder that even blockbusters can challenge their players in a variety of ways, a lesson that today's game developers would do well to remember. Today, however, GTA IV is perhaps best-known for a more distinct sort of ambition: a sense that Rockstar was making a different take on the open-world crime game, one that questioned the very foundations of the genre. By clicking 'enter', you agree to GameSpot's
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